Release Engineering & CI/CD
Trunk-based delivery, automated pipelines, and build systems tuned to your organization — so shipping is boring and frequent.
AI Workload Optimization & Governance
EDOS Consulting is a small team of senior engineers with over a century of combined engineering experience. We ship release pipelines, cloud infrastructure, security posture, and observability that hold up under pressure — and we build the systems that let AI agents do real engineering work with governance, not vibes.
What we do
We wrote the playbooks and carried the pagers. Our practice spans the full delivery lifecycle — and, increasingly, the governance of agentic software systems.
Trunk-based delivery, automated pipelines, and build systems tuned to your organization — so shipping is boring and frequent.
AWS architecture, infrastructure as code, and migration planning. Right-sized platforms without premature complexity.
Security woven in from the first commit — what the auditors hope for and compliance with law demands. Never bolted on after.
Metrics, logs, traces, and dashboards that answer questions. SLOs your team can actually operate against.
Principal-level guidance for distributed systems and product delivery. Ship things that work — or don't ship them.
Adopt AI coding agents with quality gates, audit trails, and human oversight. Governance that turns agent output into production software.
Agentic Workflow Management Suite
Our flagship platform for orchestrating AI agent teams at scale. Describe a goal; Orkestera plans the work as a graph, runs it on the GraphAgent harness against continuous quality evaluation, and ships reviewed, committed code. A human near the loop — no babysitting.
Work runs on GraphAgent, Orkestera's agent harness and workflow execution model. A workflow is a directed graph of nodes, not a linear script: work flows through the graph as messages passed between nodes in both directions, and the harness executes and evaluates each node as the run proceeds.
Every node in a GraphAgent workflow is a plugin — a self-contained unit of behavior like reading a file, running a shell command, calling a model, or scoring a result. Extend what agents can do by adding plugins, not rewriting the core. Built on Elixir/OTP, each node is its own supervised, concurrent process; workflows save to JSON and re-run from a terminal or the web.
Every unit of work is evaluated before it lands. Full audit trail, halt/resume controls, and review built into the workflow.
OAuth 2.1 with per-agent, least-privilege, short-lived credentials. TLS on every service boundary. Self-hosted on your infrastructure.
Live task boards, log exploration, and inference telemetry — including token spend — so you always know what your agents are doing and what it costs.
Route to any Anthropic- or OpenAI-compatible endpoint, cloud or local, without code changes. Your models, your infrastructure, your data.
Orkestera is in active development with design partners.
Request early accessHow we work
Or don't ship them. Quality is a constraint, not a preference — every engagement leaves behind systems your team can operate without us.
Automation should remove toil, not judgment. We design systems where people set direction and machines do the repetitive work — with oversight built in.
Encrypted in transit and at rest, least privilege by default, two-factor everywhere. The boring fundamentals, done every time.
We add moving parts only when there's a clear, compelling reason. Simple systems fail less and cost less.
Who we are
Chief Executive Officer
Twenty years leading engineering teams and running platforms at enterprise scale. Travis leads EDOS the way he's led every good team: with clear expectations, empowerment, and ownership.
Chief Technology Officer
Twenty years building software for clients of every size, and an AWS Certified Solutions Architect. Jeremy works every layer — architecture, infrastructure, code — the bridge between intricate challenges and running systems.
Chief Science Officer
Thirty years of engineering in unusual places: radar that sees through walls, NASA research programs, and augmented-reality games at his own studio, 256 Games. If it's hard and a little weird, Dan has probably built it.
Get in touch
Whether you need a delivery pipeline that stops hurting, a cloud migration done right, or a governed path to agentic engineering — leave your email and we'll reach out. You can also write us directly at info@edos.io.